
idsp and be played with Foobar2000 (look at the tutorial linked at the top of the post for more info) idsp/.dsp files at heart with just header information. nus3bank - NUS3BANK files are just banks that sound files go into. pac files in SSBB however not much research has been done to my knowledge pac - PAC files are most likely the same as the.

Those sites seem a little sketchy so I would not visit them. These have not been gone under a whole lot of research however, there are some websites with info on them like this one. xtal - XTAL files probably stand for eXtended something. Simple as that, but some people have been able to edit the most recent update (1.1.4) encrypted binary files by using the less encrypted data in the original versions 1.0.x Skeletal animations for fighters are found in motion/fighter/ material and visibility animations are found sometimes in the same location but most animations are skeletal These can be viewed with Ohana3dsRebirth. bch (2) - BCH file format can also be animations. These can be viewed with Ohana3dsRebirth and exported, but the only way to import is through Ohana3ds and by reading the tutorial linked at the top. bch (1) - BCH file format was used as model files in the 3ds Pokemon games but in Super Smash Bros™ for 3ds, they are texture files. cmdl format in Ohana3dsRebirth as well as be swapped with other models from SSB 3ds to produce rather interesting effects. Currently, there is no way to edit these but the can be exported as. mbn - MBN file format is Super Smash Bros™ for 3ds' version of a.

There is a tool made by that allows the viewing of these images and the exportation and importation of the. tex - TEX file format is usually associated with LaTeX, but these are image files used by the 3ds.

To learn how to use in-game modifications check here.

This is just to clarify what the file formats in SSB 3ds are and how to open them and other things.
